![]() Vertically sometimes typically I remember kind V This was because of crappy image quality in The mouth looked the old days more like a right but then of ROBLOX 111 the face looks 2y mariokart bag where usually it got stretched out of nowhere of a mixed level 2 cheesycoke 58 when you respawn. If = false then return endįrame.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.498039)Īnd there are multiple of these running per piano roll.Roblox Bunny Tail Roblox Code Generator Newzip does noob Pocket Tactics – what Roblox noob mean in If = true then return endįrame.BackgroundColor3 = Color3.new(1, 1, 1)įor i, v in pairs(collectionservice:GetTagged(id)) do If >= and = and <= + thenį:GetPropert圜hangedSignal("CanvasPosition"):Connect(function() If not game.CollectionService:HasTag(child,"notes") then return end Return pos.X + = .Xį.DescendantAdded:Connect(function(child) Local pos = frame.AbsolutePosition + guiInset Local guiInset = game:GetService("GuiService"):GetGuiInset() If frame:IsDescendantOf(script.Parent) then ![]() ![]() Local collectionservice = game:GetService("CollectionService") ![]() but it renders up to 700+ notes in one screen out of the 10k notes in total for i, frame in pairs(game.CollectionService:GetTagged("Chunk")) do I have, ive created a render system but i think even that is flawed, ima bring up an auto save to find it if i can. If it is, however, use task.spawn instead, as coroutine.wrap obscures error messages making debugging hard. Use a generalized loop, and if OnTouch is not planned to contain any yielding logic, don’t even wrap it in a coroutine. For example, since your regions are checking for GUI state, you can bind to + 1 (Right after input was registered) to be more precise. ![]() I would say to use RunService:BindToRenderStep, as you can control in what order the callback is ran in relation to other engine loops. Table.remove(RegionList, table.find(RegionList, Object))ĬollectionService:GetInstanceAddedSignal("Region"):Connect(OnRegionAdded)ĬollectionService:GetInstanceRemovedSignal("Region"):Connect(OnRegionRemoved) Local RegionList = CollectionService:GetTagged("Region") Most of the memory usage is very likely coming from creating a new table every frame.
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